Then the Lightmap Resolution value (at Lightmapping > Bake) is uniformly applied to all the mesh. If you need more (or less) resolution applied to specific objects you can select them in Hierarchy and modify their Scale In Lightmap value (at Lightmapping > Object). This will assign more or less amount of lightmap texture to that object. Mar 13, 2019 · Experiment with this and different screen resolutions using ‘Run in Edit Mode’ enabled on the Pixel. Perfect Camera component to determine whether this is an issue for your resolution. If you can get this to produce a pixel-perfect image at all target resolutions, this will result in the best full-screen pixel-perfect experience.
You might have to scale the resulting image before you process it. I remember talking to Unity editor/engine developers about the LocatableCamera and they had a bunch of bugs in the pipeline to fix but that was during their 5.5 early beta. They might have fixed it by now. 1280x720 45deg (default mode) 2048x1152 67deg Highest resolution still image
Resolution Scaling. Use the Resolution Scaling Mode setting to set the scaling to be equal to or below the native screen resolution: Value. Function. Disabled. Scaling doesn’t apply and the application renders to its native screen resolution. FixedDPI. When you select this value, the Target DPI property appears.